About the course
In this course, you will develop a complete program on particle fire explosion, which involves uses of graphics libraries along with fundamental and advanced concepts of C++ programming. This course covers the fundamental concepts of C++ programming including working with operators, functions, loops etc. Advanced concepts like object-oriented programming are also covered in this course, which includes working with classes and objects, using Inheritance and encapsulation etc. In addition to this, the course covers the use of SDL, which is a graphics library, and a vital part in the development of a game or a GUI application. The comprehensive use of SDL has been demonstrated to produce an incredible program on particle fire explosion.
After completing this course, you will be able to:
- Understand the syntax and semantics of the C++ programming language.
- Write inline functions for efficiency and performance.
- Create C++ classes for code reuse.
- Implement copy constructors and class member functions.
- Understand the concept of data abstraction and encapsulation.
- Learn how to overload functions and operators in C++.
- Learn how inheritance and virtual functions implement dynamic binding with polymorphism.
- Design and implement generic classes with C++ templates.
- Learn how to Implement SDL graphic libraries to develop a GUI based programs.
- Boost your hireability through innovative and independent learning.
- Get a certificate on successful completion of the course.
The course can be taken by:
Students: All students who are pursuing professional graduate/post-graduate courses related to computer science or Information Technology.
Teachers/Faculties: All computer science and engineering teachers/faculties.
Professionals: All IT professionals from software programming domain.
Why learn Computer Programming?
C++ is one of the most useful and complex programming languages with a huge area of application in the IT/Software industry. C++ overrides the complexities of 3D games, optimizes resource management and facilitates multiplayer with networking. Many highly used applications, such as Image Ready, Adobe Premiere, Photoshop, and Illustrator, are scripted in C++. Prospects are bright for candidates with knowledge of programming languages like C++. Demand for professionals with a deep knowledge of object-oriented programming using C++ arrays, and C++ structures, and C++ objects is very high. C++ for gaming projects is very popular. So anybody familiar with C++ programming can make a career as a gaming professional.
- 24X7 Access: You can view lectures as per your own convenience.
- Online lectures: 16 hours of online lectures with high-quality videos.
- Updated Quality content: Content is latest and gets updated regularly to meet the current industry demands.
Test & Evaluation
Each lecture will have a quiz containing a set of multiple choice questions. Apart from that, there will be a final test based on multiple choice questions.
Your evaluation will include the overall scores achieved in each lecture quiz and the final test.
Certification requires you to complete all the lectures, quizzes, and the final test. Your certificate will be generated online after successful completion of course.
Topics to be covered
Introduction to computing- Block architecture of a computer, bit, bytes, memory, representation of numbers in memory. Introduction to problem solving- Basic concepts of an algorithm, program design methods, flowcharts.C Language Fundamentals- Character set, Identifiers, Keywords, Data Types, Constant and Variables, Statements. Input &Output - Input & Output Assignments, Formatted Outputs. Operatorsand Expressions-Operators, Precedence of operators.
Decision Control Structure, Loop Control Structure and Case Control Structure.Functions- Monolithic vs Modular programs, User defined vs standard functions, formal vs Actual arguments, Functions category, function prototypes, parameter passing, Recursion.Arrays- 1D Array, 2D Array & Multi Dimensional Array. Strings- Declaration &Initialization,String Handling Functions.
Pointers- Pointer variable and its importance, Pointer Arithmetic, Passing parameters, pointer to pointer, pointer to function.Dynamic Memory Allocation.Structure- Nested Structure, Array of Structures, Pointer to Structure, Structure & Functions, typedef, Enumerated Data Type, Bit Fields. Union- Array of
Union Variables, Union inside Structure.Storage Class.
Preprocessor Directives- Types, Pragma Directives, Conditional Directives.Files- Reading data from Files, Reading data from Files, Writing data to Files, Error Handling during File Operations.Advanced Issues in Input & Output – using argc&argv.Operation on Bits.