Difference between Abstract Class and Interface in Java

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Difference between Abstract Class and Interface in Java

Difference between Abstract Class and Interface in Java

Abstraction: Hiding the internal implementation of the feature and only showing the functionality to the users. i.e. what it works (showing), how it works (hiding). Both abstract class and interface are used for abstraction.

Abstract class vs Interface

Type of methods: Interface can have only abstract methods. An abstract class can have abstract and non-abstract methods. From Java 8, it can have default and static methods also.
Final Variables: Variables declared in a Java interface are by default final. An abstract class may contain non-final variables.

Type of variables: Abstract class can have final, non-final, static and non-static variables. The interface has only static and final variables.
Implementation: Abstract class can provide the implementation of the interface. Interface can’t provide the implementation of an abstract class.
Inheritance vs Abstraction: A Java interface can be implemented using the keyword “implements” and an abstract class can be extended using the keyword “extends”.
Multiple implementations: An interface can extend another Java interface only, an abstract class can extend another Java class and implement multiple Java interfaces.
Accessibility of Data Members: Members of a Java interface are public by default. A Java abstract class can have class members like private, protected, etc.
Abstract Class vs Interface

// Java program to illustrate the
// concept of abstract class

import java.io.*;

// abstract class
abstract class Shape {
// declare fields
String objectName = " ";

Shape(String name) { this.objectName = name; }

// declare non-abstract methods
// it has default implementation
public void moveTo(int x, int y)
{
System.out.println(this.objectName + " "
+ "has been moved to"
+ " x = " + x + " and y = " + y);
}

// abstract methods which will be
// implemented by its subclass(es)
abstract public double area();
abstract public void draw();
}

class Rectangle extends Shape {

int length, width;

// constructor
Rectangle(int length, int width, String name)
{

super(name);
this.length = length;
this.width = width;
}

@Override public void draw()
{
System.out.println("Rectangle has been drawn ");
}

@Override public double area()
{
return (double)(length * width);
}
}

class Circle extends Shape {

double pi = 3.14;
int radius;

// constructor
Circle(int radius, String name)
{

super(name);
this.radius = radius;
}

@Override public void draw()
{

System.out.println("Circle has been drawn ");
}

@Override public double area()
{
return (double)((pi * radius * radius) / 2);
}
}

class P_AI {
public static void main(String[] args)
{

// creating the Object of Rectangle class
// and using shape class reference.
Shape rect = new Rectangle(2, 3, "Rectangle");
System.out.println("Area of rectangle: "
+ rect.area());
rect.moveTo(1, 2);

System.out.println(" ");

// creating the Objects of circle class
Shape circle = new Circle(2, "Cicle");
System.out.println("Area of circle: "
+ circle.area());
circle.moveTo(2, 4);
}
}
Output

Area of rectangle: 6.0
Rectangle has been moved to x = 1 and y = 2

Area of circle: 6.28
Cicle has been moved to x = 2 and y = 4
If you don’t have any common code between rectangle and circle then go with the interface.

See this…..

// Java program to illustrate the
// concept of interface
import java.io.*;

interface Shape {
// abstract method
void draw();
double area();
}

class Rectangle implements Shape {
int length, width;

// constructor
Rectangle(int length, int width)
{
this.length = length;
this.width = width;
}

@Override public void draw()
{
System.out.println("Rectangle has been drawn ");
}

@Override public double area()
{
return (double)(length * width);
}
}

class Circle implements Shape {

double pi = 3.14;
int radius;

// constructor
Circle(int radius) { this.radius = radius; }

@Override public void draw()
{
System.out.println("Circle has been drawn ");
}

@Override public double area()
{

return (double)((pi * radius * radius) / 2);
}
}

class P_AI {
public static void main(String[] args)
{

// creating the Object of Rectangle class
// and using shape interface reference.
Shape rect = new Rectangle(2, 3);
System.out.println("Area of rectangle: "
+ rect.area());

// creating the Objects of circle class
Shape circle = new Circle(2);
System.out.println("Area of circle: "
+ circle.area());
}
}
Output
Area of rectangle: 6.0
Area of circle: 6.28
When to use what?

Consider using abstract classes if any of these statements apply to your situation:

In the java application, there are some related classes that need to share some lines of code then you can put these lines of code within the abstract class and this abstract class should be extended by all these related classes.
You can define the non-static or non-final field(s) in the abstract class so that via a method you can access and modify the state of the Object to which they belong.
You can expect that the classes that extend an abstract class have many common methods or fields, or require access modifiers other than public (such as protected and private).
Consider using interfaces if any of these statements apply to your situation:

It is a total abstraction, All methods declared within an interface must be implemented by the class(es) that implements this interface.
A class can implement more than one interface. It is called multiple inheritances.
You want to specify the behaviour of a particular data type, but not concerned about who implements its behaviour.

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', { 'anonymize_ip': true });