06_Object Oriented Programming Using C++ (IT-202 F)

06_Object Oriented Programming Using C++ (IT-202 F)


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About the course

In this course, you will learn about the components of a computer which includes Memory, processor, input and output devices along with storage and operating system. You will also understand the concept of assembler, compiler, interpreter, loader, and linker. Then you will be introduced to algorithms and flowcharts which includes representation of an algorithm, flowchart, along with the concept of pseudo code and its examples, converting algorithms to programs and writing source code.

After that, you will learn about the basics of programming which includes the structure of a C program, how to write and execute a C program. In addition to this, you will learn about the various types of errors such as logical errors and syntax errors. You will also learn about the components of the C language, variables, data types, memory locations, and storage classes. Then you will learn about arithmetic operators and their precedence, if-else, switch-case statements, for loop, while and do-while loops, break and continue statements. You will also learn about functions, arrays, basic searching and sorting algorithms in detail. The course will conclude with detailed coverage of pointers and file operations in C.

Learning Outcomes

After completing this course, you will be able to:

  • Develop simple algorithms for arithmetic and logical problems.
  • Translate the algorithms to programs in C language and execute them.
  • Implement conditional branching, iteration, and recursion.
  • Decompose a problem into functions and synthesize a complete program using the divide and conquer approach.
  • Use arrays, pointers, and structures to develop algorithms and programs.
  • Boost your hireability through innovative and independent learning.
  • Get a certificate on successful completion of the course.
Target Audience

The course can be taken by:

Students: Students: All students who are pursuing any technical/professional courses, and wish to enter application programming industry.

Teachers/Faculties: All computer science and engineering teachers/faculties.

Professionals: All working professionals from the IT industry.

Why learn Programming for Problem Solving?

Problem-solving refers to your ability to solve problems in an effective and timely manner without any impediments. Whether you are a student, a parent, a businessperson, or the president of any country, you face problems every day that needs solving. For all these things, problem-solving is really really important. Especially when it comes to programming, problem-solving is the must. If you do not develop sound problem-solving skills, you will end up messing around with a given problem, and you would not be able to obtain a solution for ages.

Course Features
  • 24X7 Access: You can view lectures as per your own convenience.
  • Online lectures:10 hours of online lectures with high-quality videos.
  • Updated Quality content:> Content is latest and gets updated regularly to meet the current industry demands.
Test & Evaluation

There will be a final test containing a set of multiple choice questions. Your evaluation will include the scores achieved in the final test.


Certification requires you to complete the final test. Your certificate will be generated online after successful completion of course.

Topics to be covered

Section A:

Introduction to C++ and Object oriented Concepts C++ Standard Library, Basics of a Typical C++ Environment, Pre-processors Directives, Illustrative Simple C++ Programs. Header Files and Namespaces, library files. Introduction to Objects and Object Oriented Programming, Encapsulation (Information Hiding), Access Modifiers: Controlling access to a class, method, or variable (public, protected, private, package), Other Modifiers, Polymorphism: Overloading,, Inheritance, Overriding Methods, Abstract Classes, Reusability, Class’s Behaviors.

Section B:

Classes and Data Abstraction: Introduction, Structure Definitions, Accessing Members of Structures, Class Scope and Accessing Class Members, Separating Interface from Implementation, Controlling Access Function And Utility Functions, Initializing Class Objects: Constructors, Using Default Arguments With Constructors, Using Destructors, Classes : Const(Constant) Object And Const Member Functions, Object as Member of Classes, Friend Function and Friend Classes, Using This Pointer, Dynamic Memory Allocation with New and Delete, Static Class Members, Container Classes And Integrators, Proxy Classes, Function overloading.

Section C:

Operator Overloading , Inheritance, and Virtual Functions and Polymorphism: Fundamentals of Operator Overloading, Restrictions On Operators Overloading, Operator Functions as Class Members vs. as Friend Functions, Overloading, <<, >> Overloading Unary Operators, Overloading Binary Operators. Introduction to Inheritance, Base Classes And Derived Classes, Protected Members, Casting Base- Class Pointers to Derived- Class Pointers, Using Member Functions, Overriding Base – Class Members in a Derived Class, Public, Protected and Private Inheritance, Using Constructors and Destructors in derived Classes, Implicit Derived –Class Object To Base- Class Object Conversion, Composition Vs. Inheritance. Introduction to Virtual Functions, Abstract Base Classes And Concrete Classes, Polymorphism, New Classes And Dynamic Binding, Virtual Destructors, Polymorphism, Dynamic Binding.

Section D:

Files and I/O Streams and Templates and Exception Handling: Files and Streams, Creating a Sequential Access File, Reading Data From A Sequential Access File, Updating Sequential Access Files, Random Access Files, Creating A Random Access File, Writing Data Randomly To a Random Access File, Reading Data Sequentially from a Random Access File. Stream Input/Output Classes and Objects, Stream Output, Stream Input, Unformatted I/O (with read and write), Stream Manipulators, Stream Format States, Stream Error States. Function Templates, Overloading Template Functions, Class Template, Class Templates and Non-Type Parameters, Templates and Inheritance, Templates and Friends, Templates and Static Members. Introduction, Basics of C++ Exception Handling: Try Throw, Catch, Throwing an Exception, Catching an Exception, Rethrowing an Exception, Exception specifications, Processing Unexpected Exceptions, Stack Unwinding, Constructors, Destructors and Exception Handling, Exceptions and Inheritance.